Feb 10, 2005, 02:21 AM // 02:21
|
#21
|
Death From Above
|
Yes, but they have to hit you with it.
Firstly, I believe enchantments are removed LIFO or Last in, First Out, meaning the last enchantment you cast is sitting first in the queue to be removed. So, yes, Shatter will hit Renewal if that's the last enchantment you cast. But it only affects one enchantment so you can place a "buffer" enchantment up in short order to protect yourself. Rend is more problematic as it affects multiple enchantments so you can't use that trick. But it also has an abysmally long recharge timer while most enchantments aren't that bad so you can rebuff before you can be rent again. I'd have to check the public information, but I believe it's a long enough recharage that you could complete an entire Renewal sequence in the time it takes Rend Enchantments to recharge.
But, that's if you get those cast on you. You also have to factor in response time. Renewal and most buffs don't have long casting times so someone watching you might miss that ones been cst or not recognize it. That's assuming they're even watching you in the first place which might not always be the case, which they might not be. But even if they do see you cast and do recognize it will take them some amount of time before they can both recognize that removal needs to be cast and then to actually cast it. And, hey, you might have gotten lucky when they decided to remove an earlier enchantment and all their enchantment removal might be recharging.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
|
|
|
Feb 10, 2005, 02:59 AM // 02:59
|
#22
|
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
|
Shatter hits the most recent enchantment, so usually it's going to run straight into chaff. Same problem all the single enchantment removal has, actually - long cooldowns + hitting chaff = terrible skill.
Rend Enchantments shuts down Ether Renewal hard, though. I haven't seen many teams running more than one or two copies, though, so I don't know how much you should worry about that - they need to save those to punch through defensive buffs on a focused target, after all.
Basically I wouldn't worry about enchantment removal right now - it just isn't good enough to think about. Run your enchantments, because in all likelihood your opponent will be doing the same thing.
Ether Renewal works best with Protection Monks - Guardian and Reversal of Fortune are decent anyway and go crazy with Renewal up. The skill has a lot of potential if the right spammable skills exist, but until that happens it's just too awkward to really take off despite the disgusting amount of raw power the skill has.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
|
|
|
Feb 10, 2005, 01:07 PM // 13:07
|
#23
|
Academy Page
|
Quote:
Originally Posted by Reaper2k3
I don't know if you have used channeling, but the only time I can see it used (from playing with it for a bit) is if you are a tank Warrior/Mesmer and need energy. Still the best one is - IMO - Essence Bond.
|
For Warriors Channeling is almost useless, since it only triggers when you cast a SPELL.
|
|
|
Feb 10, 2005, 10:09 PM // 22:09
|
#25
|
Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
|
As an elementalist, unless you're getting focused, you're unlikely to be hit with enchantment removal. Those spells are too important for removing healing/protection enchantments that people aren't going to waste it removing something like Ether Renewal.
On the other hand, after playing with Ether Renewal some, it's very difficult to get it to work effectively- the best situation that I ran across was a protection healer setup, running balthazar's spirit and aura of restoration, and generall casting something spammable such as guardian on myself after ether renewal and spamming guardian and Reversal of Fortune on people to fill my energy pool. It can be quite useful in this situation, but in the heat of battle, it's easy to not have the enchantments on yourself and/or the energy to cast renewal plus other spells. With a bit more experience with it, I could probably do better, but I didn't find it overpowered, considering it made me give up tasty elites such as shield of deflection or even shield of regeneration.
__________________
Freyas- Spirits of War
~The best lack all conviction, while the worst are full of passionate intensity
|
|
|
Feb 10, 2005, 10:28 PM // 22:28
|
#26
|
on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
|
Quote:
Originally Posted by Freyas
On the other hand, after playing with Ether Renewal some
|
Thanks for the final nail. I better understand the ins and the outs of this skill. Note that you've been able to know more about E.R in one day than most of us in one month. I just love the alpha effect of gwguru. Hmm... May be I should hate it after all.
__________________
|
|
|
Feb 11, 2005, 12:50 AM // 00:50
|
#27
|
Banned
|
Quote:
Originally Posted by Diablo
For Warriors Channeling is almost useless, since it only triggers when you cast a SPELL.
|
I figured that, but i know outside of people in CLOSE combat, its also useless
|
|
|
Feb 11, 2005, 06:55 AM // 06:55
|
#28
|
Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
|
Well, for channelling, I've had great luck with getting significant benefits from it. This is probably due to playing Monks most of the time, where if you don't have 2-3 warriors attacking you, it's suprising. 2-3 energy gain per orison of healing is pretty significant, letting you pretty much spam your spells as soon as they recharge without having to worry about energy.
__________________
Freyas- Spirits of War
~The best lack all conviction, while the worst are full of passionate intensity
|
|
|
Jun 05, 2005, 05:03 PM // 17:03
|
#30
|
Academy Page
|
Bear with me here since I haven't tried this but I started tinkering with the numbers in my head. Ele/Mo runs the following:
1. Kinetic Armor
2. Armor of Earth
3. Watchful Spirit
4. Ether Renewal
5. Divine Boom (Enchantment 5 cost. no recharge, thanks MasterDinadan for the idea)
6. Crystal Wave
7. Lightning Strike (or Flare)
8. Lightning Orb (or Flame Burst/Inferno)
So you walking around with a stock 80+ armor, 2 health regen and every 30 seconds for 10 seconds you have more health and energy than you can deal with (12 seconds with right staff). Follow up with some incredible damage spells. Against non-disenchanting foes, you should mop up.
|
|
|
Jun 05, 2005, 06:48 PM // 18:48
|
#31
|
Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
|
Channeling actually works?
It never seems to do anything.
Ever.
At all.
|
|
|
Jun 05, 2005, 07:35 PM // 19:35
|
#32
|
Guest
|
stand in range of enemies and cast something that costs like 10 energy to make the effect more visible
|
|
|
Jun 05, 2005, 09:05 PM // 21:05
|
#33
|
Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
|
As far as I can fathom, "range" seems to be right next to the enemy.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:03 AM // 11:03.
|