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Old Feb 10, 2005, 02:21 AM // 02:21   #21
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Yes, but they have to hit you with it.

Firstly, I believe enchantments are removed LIFO or Last in, First Out, meaning the last enchantment you cast is sitting first in the queue to be removed. So, yes, Shatter will hit Renewal if that's the last enchantment you cast. But it only affects one enchantment so you can place a "buffer" enchantment up in short order to protect yourself. Rend is more problematic as it affects multiple enchantments so you can't use that trick. But it also has an abysmally long recharge timer while most enchantments aren't that bad so you can rebuff before you can be rent again. I'd have to check the public information, but I believe it's a long enough recharage that you could complete an entire Renewal sequence in the time it takes Rend Enchantments to recharge.

But, that's if you get those cast on you. You also have to factor in response time. Renewal and most buffs don't have long casting times so someone watching you might miss that ones been cst or not recognize it. That's assuming they're even watching you in the first place which might not always be the case, which they might not be. But even if they do see you cast and do recognize it will take them some amount of time before they can both recognize that removal needs to be cast and then to actually cast it. And, hey, you might have gotten lucky when they decided to remove an earlier enchantment and all their enchantment removal might be recharging.
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Old Feb 10, 2005, 02:59 AM // 02:59   #22
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Shatter hits the most recent enchantment, so usually it's going to run straight into chaff. Same problem all the single enchantment removal has, actually - long cooldowns + hitting chaff = terrible skill.

Rend Enchantments shuts down Ether Renewal hard, though. I haven't seen many teams running more than one or two copies, though, so I don't know how much you should worry about that - they need to save those to punch through defensive buffs on a focused target, after all.

Basically I wouldn't worry about enchantment removal right now - it just isn't good enough to think about. Run your enchantments, because in all likelihood your opponent will be doing the same thing.

Ether Renewal works best with Protection Monks - Guardian and Reversal of Fortune are decent anyway and go crazy with Renewal up. The skill has a lot of potential if the right spammable skills exist, but until that happens it's just too awkward to really take off despite the disgusting amount of raw power the skill has.

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Old Feb 10, 2005, 01:07 PM // 13:07   #23
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Originally Posted by Reaper2k3
I don't know if you have used channeling, but the only time I can see it used (from playing with it for a bit) is if you are a tank Warrior/Mesmer and need energy. Still the best one is - IMO - Essence Bond.
For Warriors Channeling is almost useless, since it only triggers when you cast a SPELL.
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Old Feb 10, 2005, 01:41 PM // 13:41   #24
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Rend Enchantments is great until the time you don't pay attention and kill yourself rending. I did like 200 damage to myself the other night and I only had about 205 health left, so down I went.
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Old Feb 10, 2005, 10:09 PM // 22:09   #25
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As an elementalist, unless you're getting focused, you're unlikely to be hit with enchantment removal. Those spells are too important for removing healing/protection enchantments that people aren't going to waste it removing something like Ether Renewal.

On the other hand, after playing with Ether Renewal some, it's very difficult to get it to work effectively- the best situation that I ran across was a protection healer setup, running balthazar's spirit and aura of restoration, and generall casting something spammable such as guardian on myself after ether renewal and spamming guardian and Reversal of Fortune on people to fill my energy pool. It can be quite useful in this situation, but in the heat of battle, it's easy to not have the enchantments on yourself and/or the energy to cast renewal plus other spells. With a bit more experience with it, I could probably do better, but I didn't find it overpowered, considering it made me give up tasty elites such as shield of deflection or even shield of regeneration.
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Old Feb 10, 2005, 10:28 PM // 22:28   #26
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Quote:
Originally Posted by Freyas
On the other hand, after playing with Ether Renewal some
Thanks for the final nail. I better understand the ins and the outs of this skill. Note that you've been able to know more about E.R in one day than most of us in one month. I just love the alpha effect of gwguru. Hmm... May be I should hate it after all.
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Old Feb 11, 2005, 12:50 AM // 00:50   #27
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Quote:
Originally Posted by Diablo
For Warriors Channeling is almost useless, since it only triggers when you cast a SPELL.
I figured that, but i know outside of people in CLOSE combat, its also useless
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Old Feb 11, 2005, 06:55 AM // 06:55   #28
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Well, for channelling, I've had great luck with getting significant benefits from it. This is probably due to playing Monks most of the time, where if you don't have 2-3 warriors attacking you, it's suprising. 2-3 energy gain per orison of healing is pretty significant, letting you pretty much spam your spells as soon as they recharge without having to worry about energy.
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Old Feb 11, 2005, 09:13 AM // 09:13   #29
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I'm still of the opinion that using Channeling as your only energy management skill isn't going to cut it
Add in bigger hitting drain like Power Drain also since Channeling has a small range and you'll be ok.
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Old Jun 05, 2005, 05:03 PM // 17:03   #30
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Bear with me here since I haven't tried this but I started tinkering with the numbers in my head. Ele/Mo runs the following:

1. Kinetic Armor
2. Armor of Earth
3. Watchful Spirit
4. Ether Renewal
5. Divine Boom (Enchantment 5 cost. no recharge, thanks MasterDinadan for the idea)
6. Crystal Wave
7. Lightning Strike (or Flare)
8. Lightning Orb (or Flame Burst/Inferno)


So you walking around with a stock 80+ armor, 2 health regen and every 30 seconds for 10 seconds you have more health and energy than you can deal with (12 seconds with right staff). Follow up with some incredible damage spells. Against non-disenchanting foes, you should mop up.
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Old Jun 05, 2005, 06:48 PM // 18:48   #31
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Channeling actually works?

It never seems to do anything.

Ever.

At all.
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Old Jun 05, 2005, 07:35 PM // 19:35   #32
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stand in range of enemies and cast something that costs like 10 energy to make the effect more visible
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Old Jun 05, 2005, 09:05 PM // 21:05   #33
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As far as I can fathom, "range" seems to be right next to the enemy.
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